3D Level Designer & Technical Game Designer

About me
I create exploration and combat-focused levels across Unreal Engine 5, Unity, and Source Engine, blending spatial design with technical implementation (C++, Blueprints) for rapid prototyping and iteration. 5+ years in modding and independent game development. Graduated from Game Design in EsACT - IPB to become a better game developer, and to look forward to new opportunities. Currently studying a Computer Engineering master's degree at ISEP - IPP.
My story began when I had huge exposure to technology, computers and video games. I used to play numerous community-made mods of Half-Life 1 and Half-Life 2 at a young age, always wanting to create something of my own, which is how I got myself into level design and modding.
Started to learn Hammer Editor for Source 1 Engine, a tool responsible for creating maps and levels, and some 3D modelling as well. After publishing my first map, I joined a few modding teams as a level designer and with the responsibility to design new and high-quality maps. Apart from level design and 3D modelling, I am capable of coding in Python, C/C++, and C # on game engines such as Unreal Engine and Source SDK 2013 branch, as well as Unity.
Despite still being active in the modding scene, I have joined some Game Jams, like MAD from ESMAD - IPP and Global Game Jam in FEUP, and have given lectures in Pólo Zero, Porto, showcasing my personal projects and experience.















